Chris Covell's Videogames Page
NES Technical FAQ version 1.7. This is a FAQ document
which I wrote. It answers many of the most frequently-asked questions about the
technical, emulation, and development side of the NES. If you are new to the NES,
and have a burning technical question, chances are you'll find the answer to it
here!
What's the coolest thing in the NES music world? NSFs, baby!! They are ripped
NES music similar to the SID format, and playable in standalone programs. There
are even several NSF plugins for WinAmp. You can find out more about the NESM
format and NSFs here.
HERE is a guide written by me on how to rip music from NES games.
((( Stereo ))) NES You can modify your Nintendo system to output stereo audio! Check it out!
Jerry Boy English Translation. I've translated the Super Famicom game Jerry Boy. The IPS patch file is in the archive above.
Bionic Commando '99 Information about an IPS patch file which makes BC closer in theme to the Japanese version.
Here is a list of my videogame collection.
I've made some NES demos, some of which have source code included...
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Merry Christmas and happy holidays 2001! This is a little demo that celebrates the holiday season. Download it and bring some Yuletide cheer to your NES! |
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Here is another demo for the NES (or an NES emulator) in the classic C-64 intro-style. I've named it "Sayoonara!" because it may be my final demo for a while. Check out the text in the demo for the whole story. This demo has a few new and cool effects on the NES, as well as some hidden surprises, so I really recommend viewing it!
Because I do a few tricky things with the NES in this demo, only a real NES will run it perfectly. However, I recommend emulators such as FCEUltra and LoopyNES on the PC, because they are very accurate and come close to running the demo perfectly. |
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Here is another demo for the NES (or an NES emulator) in the classic C-64 intro-style. It really pushes the NES to the max, so emulator authors should take a look at this one for compatibility. So far, only a real NES will run it perfectly, but FCEUltra on the PC comes very close. |
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Here is a demo for the NES (or an NES emulator) in the classic C-64 intro-style. It does some neat things and plays some cool music, which is now original and not ripped. The new version of the demo is called "Stars SE" You can still get the original version here |
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Here is a set of demos that do cool and weird Raster Bar effects. The main demo, RasterChromaLuma, does dynamic Chrominance and Luminance cycling. You should check them out!!! |
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Here is a demo for the NES (or an NES emulator) called "Stretch" which shows a really neat graphic effect: it scales and warps an image vertically. Don't just judge from the picture; you should see this thing in motion. Groovy! |
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Here is a collection of four NES demos that display full-screen full-colour 256x480 images using interlacing and CHR bank switching mid-frame. They look pretty cool on a real NES, and in a good, accurate emulator, like LoopyNES or FCEUltra. |
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Here is a little demo for the NES (or an NES emulator) that shows our favourite hero, Mega Man, riding his Jet Sled above the clouds. It uses as graphics the EPS Mega Man which I made below, so you ought to check that out, too! |
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Here is a little demo for the NES (or an NES emulator) which will blow your mind (:-)) with weird waves and groovy colour-cycling. Download it and trip out! |
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Here is a little demo for the NES (or an NES emulator) which will amaze you (;-)) with rotating and expanding sprite formations. Download it and trip out! |
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Here are a couple of demos that show full-screen animation on the NES. I have used dithering techniques and binary character banks to allow for animated images that use a static character bank, speeding up the animation while keeping the CHR file size to a minimum. The first demo, Flame, shows a flame that is dithered to give the effect of greater colours. The second one, Motion, shows blown-up images in rapid succession (kinda like a primitive FMV). I challenge you all to determine the source of the images in this demo. |
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Here is a little demo that uses the "Colour Emphasis" bits in the NES to simulate water lapping up against a wall. This shows how doing things like translucency on the NES is possible! Few emulators can display the demo correctly yet, but NinthStar and FCEUltra on the PC are looking good. |
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Here is a little demo for the NES (or an NES emulator) which will show 5 shades of grey on the NES (excluding black and white) and cycle some other groovy colours. It should look nice on any emulator that has its palette extremely close to the real NES (and many emulators do not!!) |
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Here is a little demo for the NES (or an NES emulator) which shows a Macintosh "screen" on the NES. This is a good example of how to use CHR compression to get full-screen graphics. The older version of MacOS is also included in this archive. |
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Here is a little demo for the NES (or an NES emulator) which shows a bitmap of 256x480 pixels (PAL NES or emulator recommended) by resorting to mid-screen pattern switching and interlacing at once. |
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Here is a little demo for the NES (or an NES emulator) which will show some RGB colour bars, and let you cycle through the NES' palette. |
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Here is a little demo for the NES (or an NES emulator) which will show 24 colours of the NES' 52-colour palette. You can cycle through the palette with the joystick. |
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Here are some demos for the NES (or an NES emulator) which will simply show the titles of the American and Japanese versions of Zelda. |
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Here is a program for the NES which will decode Game Genie codes for you. Instructions and source are of course included. |
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Here are some small demos showing how interlacing and dithering techniques on the NES can trick the eye into seeing more colours or a greater resolution. |
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Here is a preliminary program for the NES which plays back NES soundtracks in the NESA format. |
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Here is a little demo for the NES (or an NES emulator) which will show the Amiga logo, and cycle some crazy sounds for you. It works on several emulators (but not a real NES yet. snif!) |
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Here is a structured EPS of the TurboGrafx-16 logo. Just click once on the image, or "download link to disk" in your browser. You can view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The TurboGrafx-16 logo is a registered trademark of NEC and TTI. |
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Here is a structured EPS of the CD-ROM System logo. Just click once on the image, or "download link to disk" in your browser. You can view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The CD-ROM System logo is a registered trademark of NEC and TTI. |
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Here is a structured EPS of the Super CD-ROM System logo. Just click once on the image, or "download link to disk" in your browser. You can view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The Super CD-ROM System logo is a registered trademark of NEC and TTI. |
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Here is a structured EPS of the PC-Engine logo. Just click once on the image, or "download link to disk" in your browser. You can view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The PC-Engine logo is a registered trademark of NEC. |
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Here is a structured EPS of some replacement HuCard case labels. Just click once on the image, or "download link to disk" in your browser. You can view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The TurboGrafx-16 logo is a registered trademark of NEC and TTI. |
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Here is a structured EPS of the Nintendo Entertainment System. It's not perfect, as you could see if you zoomed in, but it still looks nice. It's Zipped first, so download it to disk first, unZip it, then view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. The NES and Nintendo logo are registered trademarks of Nintendo. |
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Here is a structured EPS of a Famicom Disk System disk. It's Zipped first, so download it to disk first, unZip it, then view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. |
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Here is a structured EPS of Mega Man on his Jet Sled. It's Zipped first, so download it to disk first, unZip it, then view this in any program that views PostScript documents: Acrobat, Illustrator, Photoshop, Word, etc. Mega Man is a registered trademark of Capcom. |
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