Why is the SNES' or SFC's video output blurry? I don't know!! But for how and where it is smeared and blurry, read on as I run a technical diagnosis and explanation of the (RGB) video output of 2 generations of Super Famicom hardware.
1. MEASUREMENTS | 2. EXAMPLES & EXPLANATION | 3. GAME SCREENSHOTS
BACK TO RGB PAGE | BACK TO CHRIS' HOMEPAGE
2. EXAMPLES WITH COLOUR CHANNEL EXPLANATION | ||||||||||||||||||||||||||||||||||||
For a token example with screenshots from an actual game, see below, but I think SNES/SFC blurring is easier to spot using a controlled demonstration of different colours of text on coloured backgrounds. Perhaps you too may have seen some SNES games where the choice of text and background colours was soo poor that it made the text harder to read... In these examples,
I displayed the text on my two SFC models, and took simple photographs
of my RGB CRT monitor. I'm sorry for their crudity. Oh well. |
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These are just a couple of quick photographs from my CRT screen of each SFC model through RGB. Some more detailed close-ups are below. | ||
Note how from the black outlines of Goemon's head, his face gradually fades in from the left on the old SFC. The blue hair at the top of his head is also indistinct. The SFC Jr. has clearer definitions here and in the gradation on the grey bell. | |
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Blurring between the blades of grass and indistinct tones on the grey stone are of note here. | |
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Finally on the title screen, the right-hand edges of any white pixels, and the left-hand edge of the blue sign blur quite strongly. Bah.
Thanks for reading!
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