Screenshots
I said I wouldn't explain the differences between RGB and NTSC composite, but I guess I was wrong. First off, before we look at screenshots, I suppose I should give examples of systems that try to improve the composite output by averaging the dot pattern over time, and those that don't. Here's a theoretical example: |
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New! Direct RGB screengrabs from a handful of systems. Go to this
page where I do a direct comparison between composite and RGB!
And
now for the
SCREENSHOTS
(and unfortunately, they were just taken with a digital camera
pointed at my TV/monitor. This is the best I can manage without a good video
capture card. If you like my homepage, why not donate some video equipment to
me? :-)
Sega Saturn | ||
Emulator
Snapshot |
Composite
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RGB
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The Saturn's composite video is good, but there's only so much that can be done with the format. There is a general blurriness in composite, and sometimes on the borders between black and white text, rainbow patterns can appear. Check out the instruments in Gale Racer, which are very distinct in RGB and in the emulator snapshot, but smear a bit in composite. Dithered patterns are extremely clear in RGB, like in Steamgear Mash and the radar of Panzer Dragoon. Note also how blocky 3-D textures really become in RGB. Maybe some people find that good. :-) |
Sony PlayStation | ||
Emulator
Snapshot |
Composite
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RGB
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The Playstation's a little bit weird. I heard that it stores graphics in 24-bit internally, but then when sending graphics to the screen, it drops that (to 16-bit? 18-bit?) and dithers them down. This can be clearly seen in many subtle shades when playing games in RGB. My camera doesn't capture that very well, but if you look in the blue and purple backgrounds of Akumajou Dracula, you can see it's dithered. Play a game like Tomb Raider, and you'll see dithering everywhere. The usual things are to be said about composite. Check out the interference/smearing between areas of bold colour, like the windshield and body of the cars in Ridge Racer, and the blurring of bright reds in the same. RGB clears that all up. |
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