This is a listing of the current commands in PCEmon.  Please note that all numerical values required by commands are in Hexadecimal.  Required command options are traditionally shown enclosed in angled brackets: <value>, while optional command options are in square brackets: [option].
+-----------------------------------------------------------------+
| PCEmon RS232 MONITOR BY CHRIS COVELL <chris_covell-at-yahoo.ca> |
+-----------------------------------------------------------------+
Version 1.27.4 (10/25/2015) BufSize:$0000 Baud Rate:19200bps
 General Commands
         ? [c] all/each command help. 
         / command listing and status.
         ! extra developer commands.
         O [e/r/s] toggle output/echo.
         B <0..2> 9600/19200/57600 baud.
         P <dd> hexdump lines before pause.
         N next screen palette.
         T [0..2 [aaaa dd]] - view (clear/set) cheats.
# [c]list/execute external helper command.
 Memory Commands
         H [v]<aaaa> [bbbb] hexdump (v)address.
         H <mm> : [mm] hexdump mpr banks.
         D [v]<aaaa> [bbbb] dump binary.
         D <mm> : [mm] bindump mpr banks.
         M <aaaa> <dd> [...dd] data to memory.
         F <aaaa> <bbbb> <dd> fill memory.
         U [v][aaaa] upload data to buffer (no option) or (v)ram address.
         U [mm]: upload data to MPR banks.
         J <aaaa> jump to address.
         G [l/s/r] Go to (resume) savestate / (Load/Save savestate / save Raw RAM).
 Buffer Commands
         L <size> load buffer from serial.
S save buffer to serial. C check buffer. W [v]<aaaa> copy buffer to (v)ram. ( vce pals to buffer. ) buffer to vce. < bram to buffer. > buffer to bram.
 Register Commands
         A/X/Y <dd> set register value.
         0..7 <dd> set mpr bank value.
         8 set jump mpr7.
         V <rr> <dddd> data to vdc register.
         R see cpu registers.

CD System Card hacked Cheat Menu
Save State Procedure Helper Commands

 

 ?  [C] - Full command listing / [List single commmand]
DESCRIPTION
EXAMPLE
This will give a longer description of each command and its required syntax.
?
    .... (all commands get printed)
? J J <AAAA> - Jump to (execute) address

 

/  - Short command listing and monitor status
DESCRIPTION
EXAMPLE
This simply lists the command overview that you see at the top of this page.
/
   .... (command overview gets printed)

 

! + developer command: L/M/H</>/P[n]
DESCRIPTION
EXAMPLE

These are a bunch of miscellaneous commands that would help the more technically-inclined, so I'm hiding them here:

  • Resolution-changing commands let you change the horizontal screen resolution before returning to a game.
  • ADPCM (CD unit sample memory) transfer commands let you copy the 64K ADPCM RAM data to CDRAM for viewing or dumping, as well as copying this RAM area back to the ADPCM area.
  • ADPCM play commands let you play ADPCM data at a specified sample rate (0-F).
!L
   .... (screen resolution set to 256 wide)
!M .... (screen resolution set to 352 wide) !H .... (screen resolution set to 512 wide) !< ADPCM copied to Banks 80:87. U 80: !> Banks 80:87 copied to ADPCM RAM. !P 9 .... (ADPCM memory gets played) !P .... (sample is silenced)

 

O  [E/R/S] - (toggle) Output device: serial Echo/RS-232/Screen
DESCRIPTION
EXAMPLE

This will show you (and change) where the program output goes.  By default, program output goes to the screen and out the RS-232 port to your computer.  "Echo" means each letter that you type also gets echoed back to your computer's terminal program.

When dumping binaries from the PCE, you'll want to turn Echo and RS-232 off beforehand, so that your typing, etc, doesn't get saved alongside the binary file.  When examining screen contents or VRAM, you might want to turn Screen output off.

*IMPORTANT*  If you use a terminal program that isn't interactive, ie: it has a text entry line that doesn't get sent over the serial port until you hit Enter, you should turn OFF echo.  Otherwise, incoming characters to PCEmon will get lost or corrupted.  (This is not a bug; echo means it sends back whatever came in over the serial line as soon as it receives it (which, obviously takes an equal amount of time to send back.)

O
     Output Device(s): SCREEN RS-232 [ECHO ON]
O S
     Output Device(s): RS-232 [ECHO ON]
ORE
     Output Device(s): SCREEN [ECHO OFF]
       

 

B  <0..2> - change Baud rate to 9600,19200,57600 baud
DESCRIPTION
EXAMPLE
PCEmon will start out at some default baud rate, but you can kick it into a higher or lower speed.  Of course, you won't be able to read the message through your terminal right after the baud rate has changed, so the message will be output to the screen only.  Obviously, after you have changed to a new baud setting here, change your PC's serial port / terminal to the same speed.
B 0
    Baud Rate: 9600 bps

 

  P <DD> - set # of hexdump lines before Pause (00 = no pause)
DESCRIPTION
EXAMPLE
The hexdump will print by default 24 lines onscreen before it pauses and waits for a button press to either continue or cancel the hexdump.  With this command you can set the pause to be more or less frequent.  Or, if you set the pause to 0, it won't stop at all during a hexdump.
P 10
     Hexdump Pause now $10 

 

  N - Next screen palette
DESCRIPTION
EXAMPLE
This will change the on-screen palette for text and the background to one of several themes.  Use the one you like.  

 

  T [0/1/2 [AAAA DD]] - view active cheats/Trainers (clear / (set address for) specified Trainer)
DESCRIPTION
EXAMPLE

Version 1.27 of PCEmon adds a form of cheating that I'm sure you're familiar with: Action Replay-style cheat codes!  You can activate between 1 to 3 cheat codes (in slots 0, 1, or 2) that a CD System Card, hacked with version 1.27 of PCEmon, will keep active during CD games.

First, of course, you start up your hacked System Card, and press Select (or Select+Run, whatever) to start up PCEmon, hopefully anywhere you want: in the Syscard menu, on the game's title screen, or in-game even.  Then after connecting the serial adaptor to your PCE, invoke the Trainer command in PCEmon.  Finally type 'G' to Go back to the game, and swap the PCE joypad back in.  If the border around the screen is a dark blue, the Trainer is working!

Note that you can also optionally enable cheats through a hacked CD System Card that I recently made.  Where do you get cheats from?  Well, look for PCE RAM hacks online, or use the G R option several times in a CD game, then search for them using the new # T Trainer Search.

T 2 3CF5 09
   Trainer (Cheats): x  x  $3CF5:09
T   
   Trainer (Cheats): x  x  $3CF5:09
T 2
   Trainer (Cheats): x  x  x

 

 # [C] - list (or execute) a helper command residing in another bank

DESCRIPTION
EXAMPLE

Although the standard commands are built-in to PCEmon's startup bank, you might want to load in larger one-time functions -- for example, things like a disassembly or screen dump.  So, this command will search through the buffer and all the banks (either ROM or CD-RAM) to find the signature of these optional helpers.

The ROM-based PCEmon probably has the helpers already there, but you'll have to upload them into CD RAM yourself when using PCEmon that's embedded in a CD System Card.

>#
06 D <AAAA>[BBBB] - Disassemble address range
07 X [B/W/S/G [pal]] Save Screen (BG/Wide/Spr/Grouped) as PCX
>u
Okay, send your binary!
Received $0790 bytes, saved from $2200 to $298F ># Buf D <AAAA>[BBBB] - Disassemble address range 06 D <AAAA>[BBBB] - Disassemble address range 07 X [B/W/S/G [pal]] Save Screen (BG/Wide/Spr/Grouped) as PCX
>u 87:
Okay, send your binary!
Received $002000 bytes, saved from $87:0000 to $87:1FFF ># 87 X [B/W/S/G [pal]] Save Screen (BG/Wide/Spr/Grouped) as PCX
># X
  ...(PCX save gets executed)

 

  H [V] <AAAA> [BBBB] - Hexdump (VRAM)/RAM/ROM address
  H <MM> : [MM] - Hexdump MPR banks
DESCRIPTION
EXAMPLE

This shows a HEX and ASCII representation of any address in the CPU's memory map.  Note that RAM usually is between $2000-$3FFF, ROM is usually $4000-$FFFF, and I/O is $0000-$1FFF (not really useful to read a whole range of this.)  You can examine VRAM also by specifying its word address, ie: 64K of VRAM ranges from $0000-$7FFF.

Any of the MPR banks (00-FF) can be dumped (all 8192 bytes in one shot) by specifying the starting bank and optional finishing bank.  CD-RAM for example is in banks $68-$87.

I've made the hexdump round up to the next 16 bytes, so that by typing H 2000 4000 you can view all the RAM (you could type H 2000 3FFF if you really wanted to, though.)

Every 24 lines, the hexdump will pause and wait for you to press <SPACE> to continue the dump.  Or you can press any other key to stop the hexdump.  You can change this pause setting with the P <dd> command.

H 2000 2200
   ... (RAM from $2000-$21FF is shown)
H V 1000 1080
   ... (256 bytes of VRAM from $1000 to $107F is shown)
H 80:81 
   ... (CD-RAM banks $80 and $81 are shown)
H 01:
   ... (ROM bank $01 is shown)
An example output:
      H V 0 200
             0000: 20012001 20012001 20012001 20012001 | . . . . . . . .
             0008: 20012001 20012001 20012001 20012001 | . . . . . . . .
             0010: 20012001 20012001 20012001 20012001 | . . . . . . . .
             ...
             01D0: BE012001 68016501 78016401 75016D01 |.. .h.e.x.d.u.m.
             01D8: 70012001 28017601 29016101 64016401 |p. .(.v.).a.d.d.
             01E0: 2E012001 2001C401 DB01F601 DD01BC01 |.. . ...........
             01E8: E101E101 E101E101 BE01BC01 E201E201 |................
             01F0: E201E201 BE012001 64017501 6D017001 |...... .d.u.m.p.
             01F8: 20016201 69016E01 61017201 79012E01 | .b.i.n.a.r.y...
  >

 

  D [V] <AAAA> [BBBB] - Binary Dump (VRAM)/RAM/ROM address
  D <MM> : [MM] - Binary Dump MPR banks
DESCRIPTION
EXAMPLE

This dumps any address in the CPU's memory map directly as a binary through your PC's serial port.  Note that if you set the dump range to a large value, it could take a long time.  It's best to turn off RS-232 messages and Echo through the O <R/E> command prior to dumping the binary (as you would be logging it using a terminal program on your PC.)

Any of the MPR banks (00-FF) can be dumped (all 8192 bytes in one shot) by specifying the starting bank and optional finishing bank.

D 4000 FFFF
   ... (dumps the current ROM/CD-RAM space)
D V 0 8000
   ... (dumps all VRAM)
D 68:87 
   ... (dumps all (Super)CD-RAM banks)
D 00:
   ... (dumps ROM bank $00)

 

M <AAAA> <DD> [DD] [DD] [DD]... - write hex to Memory
DESCRIPTION
EXAMPLE
You can write one or more hex values into a specified address with this command.
M 2200 A9 80 53 80 4C 00 E0
    ...(writes some code to the buffer at $2200)
M 0402 00 01
M 0404 FF FF
    ...(writes to the VCE and sets the border colour to white)

 

F <AAAA> <BBBB> <DD> - Fill range with byte
DESCRIPTION
EXAMPLE
This blanket-fills a region of memory with a single value.
F 4000 DFFF 00
    ...(zeroes-out all RAM(?) in the above memory range)

 

U [V] [AAAA] - Upload directly from serial port to buffer/VRAM/RAM
U [MM:] - Upload directly from serial port to sequential MPR banks
DESCRIPTION
EXAMPLE

This command allows you to upload large binary files from your PC over to the PC-Engine.  PCEmon will wait for the first byte to come over, and then will write it and successive bytes directly to the specified address or memory range until it detects a gap in the upload (ie: the file has finished.)

If you don't specify a destination address, the binary file will be put into PCEmon's buffer at $2200-$3FFF, and the buffer size will be set to the amount of bytes received.  The buffer size is limited to $1E00 bytes, however.

U 
    Okay, send your binary!
Received $0352 bytes, saved from $2200 to $2551
U 3000 Okay, send your binary!
Received $1000 bytes, saved from $3000 to $3FFF U 80: Okay, send your binary!
Received $006000 bytes, saved from $80:0000 to $82:1FFF U 68: Okay, send your binary!
Received $040000 bytes, saved from $68:0000 to $87:1FFF

 

J  <AAAA> - Jump to (execute) address
DESCRIPTION
EXAMPLE

This command will send the CPU to the subroutine that you specify the address to.  Be careful, though, because if there is no code there or the routine never exits with an RTS ($60) instruction, control might never return to PCEmon.

PCEmon keeps stored variables for the A, X, and Y registers, as well as for MPR7, and it will load up these registers and the MPR right before jumping through RAM to your address.  This is how you can set entry conditions (and a different "Jump MPR7" for mapping in ROM/CD-RAM) when you have your own code you want to take over the system with.

If the code you jump to hits a BRK ($00) instruction, then PCEmon should restart, letting you know of this.  The "PC" register in the register list should show where the PC was when the BRK occurred.

J 2200
    PC   A  X  Y  NVTBDIZC  SP  MPR 0  1  2  3  4  5  6  7 (J7)
   EA25 00 02 01  10010100  F6     FF F8 03 04 0C 0A 04 00  00
   ...(jumps to some code you have at 2200, and the program returns)
8 68
J E000
   ...(sets MPR7 to $68 right before a jump to, effectively, $68:E000
   ...but never returns)

 

G [L/S/R] - Go to saved game / (upLoad/Save savestate, or save Raw RAM)
DESCRIPTION
EXAMPLE

PCEmon saves the CPU's state in RAM on startup, which allows you to freeze a game, view memory, etc., and then resume the game (hopefully) exactly where you left off, like an emulator's save state function.

(The "R" option for this command tries to save the full 8K RAM region as it appeared right when the state was frozen, so that you can compare successive Raw RAM dumps on your computer (ie: for finding cheats), or even in PCEmon using the # T Cheat Finder command.)

If you alter the memory buffer after starting up PCEmon, the save state will be lost, so it's best to Save it to your computer first.  Later, you can re-upLoad it into PCEmon and then Go back to the saved game.

Read about the full save state procedure for more details.

G S
   .... (save state is dumped to your computer)
G L
    Okay, send your binary!
Received $1EC0 bytes, saved from $2140 to $3FFF G .... (border goes green and saved game should resume)

 

L <size> - Load buffer up to $1E00 bytes over serial port
DESCRIPTION
EXAMPLE
This is similar to the Upload command above, but you can define a preset size for the upload beforehand.  The destination is always the $1E00-byte buffer in RAM at $2200
L 800
Okay, send your binary!

 

S - Save buffer as binary over serial port
DESCRIPTION
EXAMPLE
This saves the contents of the buffer as a binary back to the PC over the serial port.  It won't do anything if there's nothing in the buffer.  

 

C - Check buffer (a hexdump)
DESCRIPTION
EXAMPLE
This will simply do a hexdump of the current buffer contents.
C
    2200: 4855424D 0088F284 00000000 00000000 |HUBM............
    2210: 3000CFF9 00004E45 55544F50 49413120 |0.....NEUTOPIA1
... 29E0: 0B001B1B 1B1B1D21 201B0F14 0B001B1B |.......! ....... 29F0: 1B1B1D21 1B1B1415 1A001B1B 1B1B1D20 |...!...........

 

W [V] <AAAA> - Write buffer to (V)RAM address
DESCRIPTION
EXAMPLE
This will write the current buffer contents to an address in RAM or VRAM.
W V 0
    ...(buffer copied to the start of VRAM)
W C000
    ...(buffer copied to $C000, naturally.)

 

(   - copy all VCE palettes to buffer
DESCRIPTION
EXAMPLE
This will copy the current palette RAM in the VCE to the buffer ($400 bytes in size).  

 

) [iii]  - copy buffer to VCE palette index [iii] or 0
DESCRIPTION
EXAMPLE
This will copy whatever's in the buffer back to the VCE palette, at the specified index.
)
   ...(palette copied to index 0)
) 100
   ...(palette copied starting at the sprite palette)

 

<  - copy BRAM to buffer
DESCRIPTION
EXAMPLE
This will copy the contents of the BRAM save file (in bank $F7) to the buffer.  Its size will be $800 bytes.  This routine doesn't do any checking to see if there's a CD unit or Backup booster, etc. present; it'll simply copy the bytes assuming BRAM.  You should next use the S command to backup the buffer to your PC.  

 

>  - write buffer to BRAM *CAREFUL!*
DESCRIPTION
EXAMPLE
This copies the buffer back to the BRAM, overwriting what was there, so be careful!  It'll only write to BRAM if the buffer is exactly $800 bytes.  

 

A <DD> - set A register
X <DD> - set X register
Y <DD> - set Y register
DESCRIPTION
EXAMPLE
This will set a stored copy of the main registers to a certain value.  These values will be used when the CPU jumps to a routine using the J <aaaa> command, and they will be updated with new values when that routine returns.
Y 44
PC A X Y NVTBDIZC SP MPR 0 1 2 3 4 5 6 7 (J7)
0000 00 02 44 10010100 F6 FF F8 03 04 0C 0A 04 00 00

 

0..7 <DD> - set MPR0..7 mapper register
DESCRIPTION
EXAMPLE
This will copy whatever value you give it to the specified MPR register.  Be careful, because usually touching the MPR0, MPR1, and MPR7 registers will cause a CPU crash or freeze!
2 68
R
PC A X Y NVTBDIZC SP MPR 0 1 2 3 4 5 6 7 (J7)
0000 01 02 FF 10010100 F6 FF F8 68 04 0C 0A 04 00 00

 

8 <DD> - set MPR7 value used when jumping to address
DESCRIPTION
EXAMPLE
If you change MPR7 willy-nilly, PCEmon will definitely crash, because $E000- is where it runs from.  So if you want to delay an MPR7 write until the point that you jump to your own code (wherever it is), you should store the MPR7 value of your code location in this "Jump MPR7" variable.  See the J <aaaa> command for more.
8 80
R
PC A X Y NVTBDIZC SP MPR 0 1 2 3 4 5 6 7 (J7)
0000 01 02 FF 10010100 F6 FF F8 81 82 83 84 85 00 80

 

V <RR> <DDDD> - write data to VDC register
DESCRIPTION
EXAMPLE
This will write a word value to a specific VDC register.  Check out the PCE documentation for what each register does.
V 7 0080
    ...(sets horizontal scroll to $0080)
V 5 CC
    ...(turns on Sprites, BG, and interrupts)
V 9 30
    ...(changes the BAT width & height to 128x32)

 

R - display CPU Registers
DESCRIPTION
EXAMPLE
This will show the CPU registers on startup, as well as the current MPR values.
R
PC A X Y NVTBDIZC SP MPR 0 1 2 3 4 5 6 7 (J7)
0000 01 02 FF 10010100 F6 FF F8 02 04 0C 0A 04 15 15

 

CD System Card hacked Cheat Menu
DESCRIPTION

I've hacked the code of the Super System Card 3.0 (Japanese ROM patch for now; no guarantee about the US version) so that cheat codes are usable without starting up PCEmon.  Once you have the hacked system card ROM working on your PCE/Turbo (through an Everdrive or flash cart), press Select from the System Card screen, and you'll be able to move the cursor down to the cheat codes.

Controls are:

  • I to enable / disable each code
  • II to finish code editing
  • L/R to move between the address and data digits
  • U/D to alter the digit above the blue cursor.

Like the T command, the border of the screen should be a dark blue as long as the codes are active.

 

Save State Procedure
DESCRIPTION
EXAMPLE

PCEmon can save most of the PCE's memory space so that you can resume a game mid-way through it.  This is especially useful for the 8K version of PCEmon that can be hacked into a System Card, so we'll use that.

For Saving a savestate:

  1. Play your game using the hacked System Card, optionally pause the game, then press <Select> or whatever the PCEmon trigger button is.  The game will freeze.
  2. If the screen border isn't red, the savestate compressed OK, so swap your joypad with the PCE serial cable.
  3. Turn off Echo, and get ready to save binary logs from your PC's terminal program.
  4. Back up the state to your PC.
  5. Back up (S)CD-RAM to your PC.
  6. Copy ADPCM RAM to RAM and back that up to your PC.
  7. Copy the palette to the buffer and back that up to your PC.
  8. Back up VRAM to your PC.

And you're done.  It should be safe to turn off your PCE or do whatever you like.

1. 
2.
3. O RE
4. G S
5. D 68:87
6. !<
   D 80:87
7. (
   S
8. D V 0 8000

Loading a savestate is the reverse of this process.  Start up PCEmon and make sure it's working, then:

  1. Upload your VRAM file to the PCE.
  2. Upload the palette file to the PCEmon buffer and copy it to the VCE.
  3. Upload the ADPCM file to banks 80:87, and transfer that to ADPCM RAM.
  4. Upload the (S)CD-RAM file to banks 68:87.
  5. Upload the savestate file to the PCE.
  6. Adjust the screen resolution and BAT size to bring the game's background image back to normal.
  7. Press "G" to Go to the savestate.
  8. While the screen border is green, you can safely unplug your serial cable and plug the PCE joypad back in.
1. U V 0
2. U
   )
3. U 80:
   !>
4. U 68:
5. G L
6. !L or !H , V 9 10 or V 9 40 etc.
7. G
8.

Helper Command: #D <AAAA> [BBBB] - Disassemble address range
DESCRIPTION
EXAMPLE

This will show the HuC6280 opcodes starting at the specified disassembly address. If the disassembly starts to look strange, then you may have not aligned the disassembly correctly with the start of the instruction.

The disassembly will pause after a full screen's worth, using the same setting as defined in the Pause command.

The disassembler gets loaded into $4000-$5FFF, so if you want to disassemble code in that region, I'd recommend uploading and running the version that goes into the buffer from $2200.

# D E6A6 E800
E6A6: STZ $0402 ;9C 02 04 E6A9: STZ $0403 ;9C 03 04 E6AC: TAI $0404,$2200,#$0400 ;F3 04 04 00 22 00 04 E6B3: LDA #$00 ;A9 00 E6B5: STA $15 ;85 15 E6B7: LDA #$04 ;A9 04 E6B9: STA $16 ;85 16 E6BB: RTS ;60 ...

 

Helper Command: #X [B/W/S/G  [pal]] - Save Screenmap / BG Tiles / SPR Tiles as a .PCX file
DESCRIPTION
EXAMPLE
This command will send a pixel-perfect binary dump of the current contents of the background map, or VRAM (arranged as BG or Sprite tiles), over the serial port as a .PCX file.  A few options can alter the width of the BG tile dump, arrangement of the sprite tiles, and which palette to use for the VRAM dump.
# X
  ...(the current map gets dumped)
# X B f
  ...(VRAM gets dumped as BG tiles, using BG palette $0F)
# X G
  ...(VRAM gets dumped as Grouped SPR tiles, using SPR palette 0)
#X by itself dumps the current screen map.  Its dimensions will depend on the settings in VDC register 9.  (You can change this by typing 'V 9 00', 'V 9 10'...'V 9 70'.)
#X B will dump all the BG tiles in VRAM as a 128x1024-pixel .PCX file.
#X W will dump all the BG tiles in VRAM as a Wider 256x512-pixel .PCX file.  Some BG tiles become more recognizable this way.
#X S will dump all of VRAM as Sprite tiles in a 128x1024-pixel .PCX file.
#X G will dump the same sprites, but Group them differently as seen below.  Some game objects are more recognizable this way.
By default, BG and SPR tiles are dumped using BG/SPR palette 0.  If you want to change this...
...add a number (0..F) at the end.  Eg:
#X G C sets the tiles to use SPR palette $0C.

 

Helper Command: #T - interactive Trainer/Cheat finder.
DESCRIPTION
EXAMPLE

After dumping 8K of RAM using the G R command, you can search through this RAM to find certain byte values, or compare successive RAM dumps for differences.  It works exactly like the Action Replay / Game Shark series of cheat devices, so hopefully you're familiar with them.

This command can be loaded anywhere (to the buffer or to a (S)CD-RAM bank), but it uses CD RAM from banks 80-86 while searching.

This is an interactive cheat finder, so you need only press a key to issue a command.  The commands available to you will change depending on how many 8K RAM dumps you have uploaded in the cheat finder.

# T
... +---------------------------------------------------------+
| RAM Cheat Search Tool -- Step 2 -- Press a key: |
| X - exit to PCEmon |
| U - upload RAM image |
| R - restart search |
| |
| -- Comparison Options -- |
| V - equal to numerical value |
| E - equal to previous |
| N - not equal to previous |
| L - less than previous |
| G - greater than previous |
| |
| S - show search results |
+---------------------------------------------------------+
 +---------------------------------------------------------+
 | RAM Cheat Search Tool  --  Step 0  --  Press a key:     |
 |   X - exit to PCEmon                                    |
 |   U - upload RAM image                                  |
 +---------------------------------------------------------+
  U
  Okay, send your binary!
  ...(1st 8K binary uploaded)

 +---------------------------------------------------------+
 | RAM Cheat Search Tool  --  Step 1  --  Press a key:     |
 |   X - exit to PCEmon                                    |
 |   U - upload RAM image                                  |
 |   R - restart search                                    |
 |                                                         |
 | -- Comparison Options --                                |
 |  V - equal to numerical value                           |
 |                                                         |
 |  S - show search results                                |
 +---------------------------------------------------------+
  V
  Enter Compare Value: 3F

  07 matches found.

  S

  2014:  3F  
  205C:  3F  
  205E:  3F  
  205F:  3F  
  2B7C:  3F  
  2C1C:  3F  
  2C94:  3F  
  -- end -- PRESS A KEY --

  R

 +---------------------------------------------------------+
 | RAM Cheat Search Tool  --  Step 0  --  Press a key:     |
 |   X - exit to PCEmon                                    |
 |   U - upload RAM image                                  |
 +---------------------------------------------------------+
  U
  Okay, send your binary!
  ...(new 1st 8K binary uploaded)
  ...
  U
  Okay, send your binary!
  ...(2nd 8K binary uploaded)

 +---------------------------------------------------------+
 | RAM Cheat Search Tool  --  Step 2  --  Press a key:     |
 |   X - exit to PCEmon                                    |
 |   U - upload RAM image                                  |
 |   R - restart search                                    |
 |                                                         |
 | -- Comparison Options --                                |
 |  V - equal to numerical value                           |
 |  E - equal to previous                                  |
 |  N - not equal to previous                              |
 |  L - less than previous                                 |
 |  G - greater than previous                              |
 |                                                         |
 |  S - show search results                                |
 +---------------------------------------------------------+

  L
  78 matches found.

  U
  Okay, send your binary!
  ...(3rd 8K binary uploaded)

  L
  15 matches found.

  S

  2045:  A4  94  8C  
  205C:  3F  1F  0F  
  205E:  3F  1F  0F  
  2086:  FD  F7  F1    
  ...  
  3B90:  AC  A5  73  
  -- end -- PRESS A KEY --

  (And $205C:3F happens to be the code for infinite energy in Spriggan 2. :-)